Charge Grid
This grid is mostly for tank and survivability . Core rubies from here are important.
Blue Rubies (Cores) :
Blue Rubies (Cores) :
Pebble Wall: Increases your Stony Resilience and Healing receive by 15%.
you should always have this in any build.Unless you are making a glass cannon build.
you should always have this in any build.Unless you are making a glass cannon build.
Desire for Life : Reduces Die Hard cool down for 40%
This is important to let you keep survive in fight.
This is important to let you keep survive in fight.
Lethal Blows : Finesse
You should always have this in any build.
You should always have this in any build.
Fencing Master : Parry rate increases by 40%.
Black Belt : Dodge rate increases by 40%.
Those 2 are must if you are tank. And it always good to have more defense in any build.
Those 2 are must if you are tank. And it always good to have more defense in any build.
Just a Scratch : Reduces non-critical damage receives by 10%
This is an awesome defense skill.
This is an awesome defense skill.
White Rubies (Tank) :
Master of Defense : Block rate increases by 40%.
Hexed : 50% chance to absorb a certain damage based on shield quality.
Take Cover : Increases block chance 150% for 8sec, 20sec cd.
Great skill while tanking, makes you almost immortal.
Great skill while tanking, makes you almost immortal.
Gladiator : +25% damage if 1handed weapon equipped.
This makes you do good damage even with 1handed weapon.
This makes you do good damage even with 1handed weapon.
Handy Shield : Increases Shield Slam damage by 20% and cooldown reduced by 3sec.
It is useless because we would not use Shield Slam.
It is useless because we would not use Shield Slam.
Stalwart Defense : Give your Die Hard to another party member.
Use this skill in caution because if someone else took your die hard, it will be very dangerous for you, especially when you are the tank.
Use this skill in caution because if someone else took your die hard, it will be very dangerous for you, especially when you are the tank.
Counter Attack : Gives you 10 energy when you blocked.
Nice thing to boost your damage while using 1handed weapon and shield.
Nice thing to boost your damage while using 1handed weapon and shield.
Might over Magic: Makes you get ability to block magic.
This is works with Master of Defense and Take Cover. But you can not use Shield Slam and would not get energy from Counter Attack if you blocked a magic damage.
This is works with Master of Defense and Take Cover. But you can not use Shield Slam and would not get energy from Counter Attack if you blocked a magic damage.
Green Rubies (PvP) :
Good as New : Every kills reduces Charge cooldown by 10sec.
This is great ability in PvP, makes you almost unstoppable.
This is great ability in PvP, makes you almost unstoppable.
Knee Shot : Arrow shot reduces target 50% speed for 10sec.
It is very useful in PvP to prevent your target running away.
It is very useful in PvP to prevent your target running away.
Indomitable: Reduces all control effect by 25%, except those already get -25% from other rubies.
Some of those control effect are lethal, such as disarm, Icy grave, etc.
Some of those control effect are lethal, such as disarm, Icy grave, etc.